Microsoft Layoffs Hit id Software and Bethesda
Microsoft layoffs affect id Software and Bethesda, with significant staffing cuts reported

Microsoft CEO Satya Nadella announced plans for 3,200 layoffs across the Xbox division, focusing on cuts to the Xbox platform team and redundant middle management. Reports are emerging of significant staffing cuts at Microsoft-owned game developers id Software and Bethesda. Apogee and 3D Realms founder Scott Miller wrote on social media about "insider reports" that a majority of id had been laid off, "including most (if not all) coders." Veteran programmer Michael Maynard, who worked at id Software since 2011's Rage, wrote on LinkedIn that he was among the "roughly 50%" of the id team that was let go on Monday.
Game Developer cites "multiple anonymous sources" in confirming those reports, saying the redundancies amount to about 90 employees at the Doom studio. The first DLC pack for last year's Doom: The Dark Ages launched earlier today. The layoffs at id Software and Bethesda have significant implications for the gaming industry.
With id Software, known for the Doom and Quake franchises, being hit particularly hard, this raises questions about the future of their upcoming projects. For developers, this may signal a shift in Microsoft's gaming strategy, potentially leading to more consolidation. Businesses and consumers alike should expect potential delays or changes in upcoming titles from these studios.
The extent of the impact on Bethesda, another major player in the gaming world, remains to be seen. As the gaming industry continues to evolve, one thing is clear: these layoffs will have a lasting effect on Microsoft's gaming division and the games they produce.
Source: Ars Technica